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1. unlucky or playing wrong game? - in EVE New Citizens Q&A [original thread]
Normally in high-sec (1.0 -> 0.5) Concord acts as a deterrent against some unprovoked violence (attacker loses their ship) and all poddings (severe sec status loss), unless your corporation or alliance is involved in a war in which case almost ...
- by Elemental Flame - at 2007.12.29 19:13:00
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2. How to come on test server - in EVE New Citizens Q&A [original thread]
Edited by: Elemental Flame on 26/12/2007 13:34:08 First of all you should make a copy of your EVE game directory and use this copy to access the test server, this way any changes or patches needed to access the test server won't break your liv...
- by Elemental Flame - at 2007.12.26 13:30:00
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3. Damaged ship - in EVE New Citizens Q&A [original thread]
Quitting the game while in space doesn't instantly remove your ship from the grid (ie the bit of space you're in right now) - first there's a short delay (30 seconds?), followed by an emergency warp-out attempt (which will fail if they have your s...
- by Elemental Flame - at 2007.12.24 00:58:00
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4. Questions: Ratting in 0.1-0.4 and Resistances. - in EVE New Citizens Q&A [original thread]
Edited by: Elemental Flame on 23/12/2007 18:37:54 1) How deep into low-sec can a well fitted and piloted frigate or cruiser go? In theory a suitable frigate or cruiser shouldn't have a problem dealing with any of the NPCs you'd find in a 0.1 ...
- by Elemental Flame - at 2007.12.23 18:37:00
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5. probing question - in EVE New Citizens Q&A [original thread]
You've fitted a different type of probe launcher. Recon probe launcher has a base scan time of 120 seconds, and can only launch the snoop, fathom, etc. type probes designed exclusively for locating ships & similar objects. Probe launcher has a b...
- by Elemental Flame - at 2007.10.27 23:10:00
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6. Manufacturing/R&D Questions - in EVE New Citizens Q&A [original thread]
Edited by: Elemental Flame on 27/10/2007 23:05:13 1) Any serious manufacturing venture lives or dies by its profit margin, and in market hubs you can guarantee nearly everyone else will have skills which minimise their waste, time and costs at...
- by Elemental Flame - at 2007.10.27 23:01:00
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7. What skills do I need for decent probe use? - in EVE New Citizens Q&A [original thread]
Astrometrics - the ability to use the probe launchers and also the various types of probe, ideally you want to be able to use a variety of probes. Signal Acquisition - decreases scan times Astrometric Triangulation - increases your scan strength ...
- by Elemental Flame - at 2007.10.05 20:14:00
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8. 'Con'ing' NPC's in .4 Space - in EVE New Citizens Q&A [original thread]
From what I remember the majority of the rats in 0.4 are going to be either frigates or destroyers, and possibly the odd cruiser. For now the easiest way for you to ID an NPC is to open their info window and look at the title bar as it tells you ...
- by Elemental Flame - at 2007.04.05 17:55:00
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